Archive for October, 2008

Waiting, waiting…

Monday, October 13th, 2008

Ugh, waiting on the DBP results is excrutiating. It wasn’t a big deal at first, but now that monetary situations have changed and Paul will have to pick up a new job if it doesn’t look like we can get a decent amount of final sales from our game (and Paul getting a job means that he’ll have almost no time to work on the game since he typically does very heavy programming work), knowing has become half the battle. I think we have a pretty good shot at ranking somewhere, but there’s no way to know - and now that the contest results can literally show up at any time (there is no definite release date), every minute is pins and needles waiting on a call, email, or site update, or at least hearing that someone else won so that we can both get back to day jobs again (or in my case, finding new clients to fill up the time I spent working on the game).

We put forth our best shot and think we have a pretty fun game, but we’ve seen 4-5 titles that my marketing eye tells me Microsoft would like to push just as much or more, and 4-5 games that I’ve played that I thought were as fun as my own game. Well, I guess we’ll see…whenever. I’ll be sitting here counting the seconds…minutes…hours…days…

Quick 360 Test

Tuesday, October 7th, 2008

I ran a quick test of the demo on the 360 for Paul since he’s back in England and can’t see how it runs currently. I had to use analog to record so the quality kind of sucks. Of course, this video might help if you keep dying early on.

http://www.youtube.com/v/5qT5a9TX-Bk